While the team made textural improvements to the characters and demons, it also completely rewrote the network code so the multiplayer would be a better experience. So there’ll be two modes – the original, unchanged version of Doom 3 and the updated one.' 'Another piece of feedback we had was that the game was too dark, so we’ve lit it some more here and there and tried to lead the player’s eye a little more.
So integrating the flashlight into your main weapon seemed like a no-brainer, yet even then we still had people say they wanted to play the original way. From talking to people on the show floor, a lot of them weren’t too happy with the idea of the flashlight as something separate. 'We’ve really focused on keeping the core experience there. 'Our first inclination to make big sweeping changes because it’s something that you’ve looked at for a long time, so it doesn’t feel fresh anymore,' said Webb. Eric Webb, producer on DOOM 3: BFG Edition at id Software, has told the PS Blog the team went through 'a few different iterations,' of the game in order to make sure the 3D felt right in it, and while doing so, the team also pushed aside it's inclination to make 'big sweeping changes,' in order to keep the core experience there along side the additions.