A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. During the race, performing tricks and other actions will increase a character’s Gravity Points, or GP. In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor’s “fuel” system. Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called “Extreme Gear”.
A port for the Xbox 360 was cancelled during development, while a sequel, Sonic Free Riders, was released exclusively for that system in 2010. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. 13 Conclusion Sonic Riders: Zero Gravity Summary